Assassin's Creed Valhalla BIG Update is Coming Soon! (Patch 1.1.0)

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Assassin's Creed Valhalla big update is coming tomorrow! Here are my thoughts before we stream it tomorrow! :)

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Timestamps:
0:00 Intro
1:05 Post-launch content support
2:01 Balancing changes
3:03 Bug fixes
5:34 Settlement expansion and Yule Festival
6:09 Outro

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Assassin's Creed Valhalla is an upcoming action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment and the twenty-second release in the Assassin's Creed series, and a successor to the 2018 game Assassin's Creed Odyssey. Set in 873 AD, the game recounts a fictional story of the Viking invasion of Britain. The player controls Eivor, a Viking raider who becomes embroiled in the conflict between the Brotherhood of Assassins and the Templar Order.[c]

The game is set to be released on November 10, 2020, for Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X and Series S, and Stadia. A PlayStation 5 version is set to be released on November 12.

Assassin's Creed Valhalla is an open world action-adventure game, structured around several main story quests and numerous optional side missions. The player takes on the role of Eivor (/ˈeɪvɔːr/),[4] a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player will have the choice of playing Eivor as either male (voiced by Magnus Bruun [da]) or female (voiced by Cecilie Stenspil [da])[5] and is able to customise Eivor's hair, warpaint, clothing, armor, and tattoos.[6] The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords. Combat has been changed to allow dual wielding of almost any weapon, including shields,[7] and every piece of gear that the player collects is unique.[1] The Eagle Vision mechanic of previous titles will return in the form of "Odin Sight".[8] The player's companion animal will be a raven named Sýnin[9][10] (Old Norse for "insight")[11][d] who can be used to scout the nearby areas, much like previous avian companions had done in Origins and Odyssey, and other parts of the game world from afar before Eivor engages in combat.[12] There will be more focus on the stealth aspects for both traversing the game world and in combat. The "social stealth" concept from earlier Assassin's Creed games will return: Eivor can hide from enemies not only in stationary environmental objects, but can pull down their hood and slip into certain crowds to use them as cover. Eivor can feign death, use their raven to distract guards, and can access a hidden blade for near instantaneous assassinations. The game's key bosses will all, through specific combinations of approach, tactics, and weapon selection, be able to be assassinated through a single attack, but still can be defeated through numerous other routes.[13]

Valhalla will have a similar structure of main story missions and a number of optional side missions. While the main storyline in past Assassin's Creed games typically moved linearly through the main sections of the game world, Valhalla has the player often returning back to the main settlement and back to areas previously visited as information about the new areas of England are learned by the Vikings through reconnaissance or from contacts. Not all missions require violent ends, with some that can be resolved through diplomatic means.[14] Player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters.[7] The game will rely less on a traditional leveling system and instead focus more on the selection of skills through skill trees selected by the player as Eivor advances through the game. The difficulty posed by enemies will be rated based on the player's collection of skills.[7]

The development team aimed to introduce a wider range of enemy archetypes to Valhalla than in previous Assassin's Creed titles as they wanted the player to be continually surprised by the game even after playing for tens of hours.[7] Enemy archetypes will have their own special abilities that they can use against the player.[7]
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